Thursday, 10 March 2011

AO1 Artists & Designers Edvard Munch

Edvard Munch


Edvard Munch was a forerunner in expressionist art who was also a print maker whose most famous piece of work was entitled The Scream.

Subjects, themes, issues


The subjects covered by Edvard Much is mainly to do extremes such as death, love, fear and anxiety.

Hardly any of his work contains viberant colours which goes with his themes of death and fear and then the few that are about love contain one or two viberant colours.

Most of his work involved if not all of his work contains people. Normally in very defined positions for example a couple of pictures have women with their bodies spread out and arms behind their head or standing to attention.

Movement, styles

His style seems to be a very specific sketchy kind of style using paint it rough strokes. It gives it an interesting effect and gives a sort of texture to it.

Context of work

His work would have been mainly for galleries and exhibitions. Munch was well known for producing copies of his work to sell and was one of the first artists to try and mass produce his work.

Materials and processes

The materials Munch used are oil, tempera and pastels on cardboard.

Events, trends

A lot of his work will be influenced by people paying for it. For example they will ask him to create something using diffrent bits of his art that he has already done and they like.



Picture One: The Scream.


Picture Two: Woman in Three Stages.


Picture Three: The Drunken Boy.


Picture Four: Death of Marat II.


Picture Five: Workers in the Snow.


Picture Six: Summer Night (Inger on Shore).

Wednesday, 9 March 2011

AO1 Artists & Designers Mike Mignola

Mike Mignola



Mike Mignola is a comic book author and illustrator from California who has wrote things such as the Hellboy comics.

Subjects, themes, issues

The subjects covered by Mike Mignola are mainly to do with evil and fear in comic book form. Such as in picture three there is the fear of having a hand grab out at you or in picture one the skeleton like creatures in the background.

A lot of his work is dark and mysterious. He sets the scene and then lets the person viewing it's imagination take it away. In some of his work it is often very minamalistic colours and dark colours and then one vibrant colour showing the most imporant part of the picture, such as hell boy is often shown in bright red on a black background.

Most of his work focuses around skeletons and mythical beasts, he manages to cleverly go into alot of detail in his pictures using only black and white mainly. Using the detail he creates it really helps the person viewing get a feel for the image.

Movement, styles

He is a successful comic book artist who works for Dark Horse Comics. Hellboy, one of his comics has been made into a very popular film. His work has become an insperation to many other comic book artists because of his work.

His style is very graphic novel like and great. Some of his recent work has been influenced by Guillero Del Toro's love of mythical creatures so his more recent comics are still done in his style but with more beasts and abomonations which would be expected when working with the creator of Pan's Labyrinth.

Context of work

The context of his work is to go into comic books. He will be doing most of his drawings for Dark Horse Comics and the comics they are creating but occasionally he will go off and do his own thing.


Materials and processes

The materials he uses will be ink on paper. The colouring is done by another person and is more likely done by scanning in Mingola's drawings then colouring on photoshop or something similar.

Events, trends

His work may not have any trends or events because as a comic book designer he will be drawing diffrent things for example one day he could be creating a comic about a Detective and the next about a Thief. It will most likely be completely random.



Picture One: In the Chapel of Moloch.


Picture Two: Skeleton Head and Chicken.


Picture Three: Hellboy with Spear.



Picture Four: Baltimore Cover.



Picture Five: Wild Hunt #7.



Picture Six: Oddest Jobs.

How I can use this artists work

I would like to use the way Mike creates in-depth pictures using minamalistic detail like picture 3 you can tell it is night, he is in some sort of mountain or rocky place and he is being attacked by something beneath him all from that simple picture.




Thursday, 3 March 2011

AO1 Artists & Designers Daniel Cheng

Daniel Cheng



Daniel Cheng is a concept artist who has worked for some big names such as Treyarch, Pandemic Studios and EA LA.

Subjects, themes, issues

The subjects covered by Daniel Cheng are mainly designs for games and will mainly be subject to what the game is about and what he has been told to draw such as sketches of characters in different positions or buildings and different landscapes. A lot of his work involves epic scenes such as one of the pictures below. He also does a lot of sketches of people which aren't anything to do with games so it is possible that he enjoys sketching people and wants to show off his artistic ability not just as a concept artist.

As I said he draws a lot of epic scenes which give a real feel of involvement just by looking at the concept art. For example the explosion in picture two is dramatic and looks as if it is exploding out at you as well as the solider running away it all gives the feel that it is realistic.

A lot of his work is also centered around buildings such as picture three, he mentions in his resume that he is interested in architecture. In his draws he goes into great detail on buildings using real life references to get as perfect as possible.

Movement, styles

Most of his work differs depending on the game he is drawing for but the over all effect seems to be slightly cartoon like but made to look as real as possible, and he does it brilliantly. He does his drawings digitally but most of them look painted which is a really cool style.

Picture six is a good example of his skill at drawing cartoon like concepts. It maintains a realistic kind of look especially with the building underwater and the mines going around the side. With added coral and bubbles it really gives it life like underwater look.

He also does a lot of life drawing as shown in the example picture four and attends workshops. This will probably be to help him develop his drawing skills and will help him immensely when drawing characters for games as he can look at the positioning and detail of people and their expressions. His life drawing is very sketchy and seems to either be focused on the posture or expression.

Context of work

The context of his work will be dependent on the game he is creating at the time.

Materials and processes

He will most likely sketch out his drawings first then scan them in and colour them on the computer using photoshop or something similar.

Events, trends

As the gaming industry develops there is more and more need for detail. For example a lot of games are going for real world looks and sandbox games where the player can roam around freely. This will increase the need for concept artists like Cheng to create more realistic and detailed landscapes, character or whatever it maybe.




Picture One: Mercenaries2 police concept art.


Picture Two: Medal of Honour Airborne concept art.


Picture Three: House concept for Mercenaries2.


Picture Four: Life drawing sketch.


Picture Five: Medal of Honour Airborne concept art.


Picture Six: Concept art for Boom Blox Bash Party Cinematic.

How I can use this artists work

I like Daniel Cheng's work and I like the attention to detail he goes into even on images that are cartoon like. The landscape scenes he does have a lot of potential for backgrounds to animations and the precision of his arcutecture drawings could be useful in a smooth, clean animation. Lighting effects may be another consideration in my animations as Cheng has proven, light can have a real impact on a picture.